The “Ghost” of Chelsea Orlova

Here’s another one that breaks my personal guidelines about not killing off a character’s parents. It’s a trope that happens often enough that you can usually see it coming miles away, but it can still work every now and then. I was planning to talk about this one in my previous post, but there was so much stuff that it would’ve made an already-too-long post twice as long, and I really need to work on my brevity.

So we’ll dive right in here …

Chelsea Orlova arrived at the pirate safe-haven space station (discussed in the post linked above) shortly after the Specialists and complicated their rescue mission by fighting her way through hordes of spore-zombies to plant a bomb on the reactors at the station’s core. Much like Billy Dalton (also discussed briefly in the same post), she lost her parents when she was young and is driven by a lust for revenge mixed with a need to prevent the same thing from happening to anyone else.

A different version of her already existed, having appeared in an early chapter of Freelancers and popped back up again a couple dozen chapters later. This version, some of the main characters discover eventually, had parents who worked for Cerberus in a small outpost on the colony world of Mindoir. They were studying a handful of devices that turned humans into mindless husks … only they didn’t know what the strange alien tech did until the devices did it to them. Chelsea had to witness her parents and everyone else in the outpost turn into Husks … and then they tried to capture her and impale her on one of the Dragon’s Teeth. She had to kill the things her parents had become just to escape the same fate.

When she was eight years old.

She made her way to another settlement, checked herself into the hospital and recovered from her injuries … the physical ones, at least. She had endured the kind of trauma that leaves all its scars on the inside and never goes away. Some time later, she found her way to another Cerberus facility, convinced the team to load her up with all the cybernetic augmentations they could get their hands on, and set out on a quest to hunt down every piece of Reaper technology she could find and destroy it. The Cerberus team tried to keep her in their base and turn her into another of their experiments, but as she said at one point while talking with some of the main characters, “I gave them my opinion” — after which the survivors were too terrified to try it again, and supplied her with all the gear she needed in exchange for letting them live.

When one of the protagonists asked her what her name was, the only answer she would give was, “Ghost.” Perhaps she felt like she’d died that day on Mindoir and transformed into a sort of avenging angel. It wasn’t until much later that they learned her actual identity and backstory.

When I had the idea of using a porting her over to the Uncharted Territory universe, I decided to age her up a bit. So here she’s around twelve … and she was with her parents in an outpost on one of the outer planets in this system when they were studying a handful of alien pods they’d discovered there. As you might expect, one of the pods opened, a massive load of spores got into the ventilation system and dosed everyone except Chelsea, and she had to kill her parents after they turned into spore-zombies before they could kill or infect her.

Similar events to the Freelancers version played out at an accelerated rate, with Ghost finding a black site that could give her the cybernetic components and weapons she wanted, and dedicated herself to tracking down more of the pods and other alien biotech — and it creators — and utterly wiping them out. She appeared out of nowhere early in their rescue mission and … spiced things up a bit, as you’ll see in the following excerpt.

That was Ghost arriving in orbit after obliterating the outpost on one of the outer planets. In the rough draft of the story, the pirate station was orbiting another of the outer planets of the Iota1 Scorpii system, though that will likely change when the story is reworked into a sequel to Uncharted Territory.

The team gradually learns more about her in bits and pieces as they continue their rescue mission …

A short time later, the mysterious intruder does what she went there to do … and then makes a quick gesture that indicates she knows she’s being watched.

After the team and the survivors get back to the Booger Hollow and begin the decontamination procedure, the kid sends them a bunch of files as a way of introducing herself and letting them in on a bit of what’s going on before her ship jumps away. The scene needs some editing and probably should be broken up into at least two or three smaller scenes because it goes on and on … and on … but sometimes you need to just get the ideas out of your head and worry about prettying it up later …

Interjecting here to break up the wall of text, but also … here’s what happens when your characters don’t take precautions. That’s something I see on Star Trek all the time, among others — they bring something onto the ship to examine it and they’re usually wearing their normal uniforms. Only rarely do I ever see them wearing specialized protective gear and keeping the object contained until they know more about what it is and what it does. Here, the girl just happened to be prepared because moments earlier she was outside where there was either no atmosphere or whatever atmo it had was toxic or otherwise harmful. No one in the lab even had anything within reach that could’ve protected them.

I remember mentioning in at least one or two other posts that these aliens were inspired by an image I barely remembered from my childhood. The art book Aliens in Space: An Illustrated Guide to the Inhabited Galaxy had one particular painting in it that, even though many of the details had faded over the years, remained lodged in my mind since the 1980s. I remembered a sinister alien with glowing eyes emerging from clouds or fog, and when coming up with a hostile alien species for Uncharted Territory, my memory of it morphed into these beings with six eyes and an unknown number of limbs who always kept themselves shrouded in smoke.

It could be technology they use to surround themselves with their own breathable atmosphere or it could be part of a weapons system they carry around somewhat similar to the nanotech used by enemy forces in gen:LOCK, I suppose. Or it could be something they use to terrorize their targets. Or simply a natural function of their bodies. Or something else entirely that hasn’t been observed by the characters yet.

These same aliens made a few appearances in Somewhere Out There as well, and figuring out a way to deal with the spores they created became a major plot thread. Now that the sequels to Uncharted Territory will have the protagonists venturing into unexplored space, the chances of them encountering these beings are pretty good.

A few years ago I happened across the image that inspired these sinister aliens, and it’s no less unsettling now than it was back then. The glowing eyes, the face that’s kind of a cross between a monkey and a skull, the hazy background, the dreamlike (more like nightmarish) look of the overall picture, and the fact that it appears to be dressed as a sort of alien monk or sorcerer, and is carrying a knife which implies that the tome in its other hand is its species’ idea of a holy book … it’s all very creepy. The whole picture is spooky enough, but anyone who walks around carrying a huge fuckin’ knife and a holy book simply can’t be up to anything good.

So the ideas forming in my head for this species were that they’re incredibly hostile to all other forms of life and fanatical about wiping out every other species aside from their own. Which might be too similar to the Daleks, I suppose, so I’m considering a few ideas for their motivations in case they’re actually revealed in one of the novels. But then again, there are plenty of examples of this exact kind of behavior in real life, and the Daleks were written to be, basically, Space Nazis for a reason. Just looking at current and recent events, it’s clear that those who are so hell-bent on taking rights away from women and minorities, and doing everything they can think of to hurt “the other,” are motivated by hatred and also fear of anyone who isn’t them. Anyone who is different is wrong and shouldn’t be allowed to exist, so it’s okay to hurt them until they go away or are all dead. The cruelty is the whole point.

So maybe the motivations of these hostile aliens don’t really need to be all that nuanced, after all …

Naturally, being completely intolerant of the mere existence of any life form other than their own, the weapons they use have the cruelty level dialed up to eleven. They could’ve designed something that would kill instantly and painlessly, but they chose not to. Another similarity to the Daleks, obviously, but even their weapons took “only” a few seconds to kill their victims. The unnamed aliens here, however, built directed-energy weapons that cause damage by distorting and disrupting targets at the cellular or atomic level, similar to Warp in Mass Effect. Or perhaps the horrific and fatal distortion the crew of the USS Glenn experienced when their spore drive malfunctioned in a first-season episode of Star Trek: Discovery.

Scaled-up versions of these weapons were mounted on the hostile aliens’ ships in Somewhere Out There and had similar effects on other ships that were hit, “softening” their hulls and inner structures and causing the ships’ own momentum while maneuvering to buckle the hull, in some cases causing the ship to fold nearly in half. And it takes their victims several minutes to finally die. So … yeah. Those aliens are mean as hell.

And, honestly, I’m a little disturbed that I even thought up something like this …

And … that was as far as I’d gotten when I found out that the publisher I planned to submit the story to was too shady to be worth the risk. The story was going to go on from here to have the team investigate nearby outposts and search for spore-zombies that had escaped on other pirate ships they’d taken over, and probably would’ve wrapped up there. But now that I’ll be expanding it into a full novel …

It’ll still include the investigation mentioned above, but will also have the team checking into Galactic Expeditions and trying to find out how much they already knew about the pods and spores and whether they had intentions to weaponize whatever their teams found. Plus more character-development of the Specialists and the survivors they rescued, as well as the POV shifting to the main characters of Uncharted Territory and continuing their journey, since a full novel will have plenty of room for that.

Also, more encounters with non-zombie pirates, since hunting them down became Billy’s reason for living over the years. He, Rahiba, and Jez will likely continue working together, which should make things interesting for them because she pretty much ran the whole pirate-haven station before everything went to shit, her minions abducted him and Rahiba, and she didn’t intend to let either of them go … until there was simply no reason to cling to her little empire once everyone else on the station either died or turned into spore-zombies.

Despite everything, I’m thinking that Billy and Rahiba find her kind of likable and are willing to give her a chance. However, Billy might also want to stay with her just to keep an eye on her and stop her if she tries to go back to her old ways.

And Ghost will keep popping up whenever the hostile aliens or their bioengineered spores and zombies show up. I’m thinking an interesting thing to explore with both her and Billy is that, as driven as they are by a need for revenge, it might be only a matter of time before they figure out that there has to be more to life than the next battle. I don’t see either of them giving up their fight, but how long will it be before they realize that’s not all they want?

And that’s where I should wrap things up so I don’t end up writing the entire novel right here. As usual, this has gone on too long as it is.

Time for me to get back to work on finishing Uncharted Territory, anyway …

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